CLARC is an isometric, grid-based puzzle game with fast paced arcade elements. It features comic style visuals in various different graphical themes, from the inside of a chaotic factory to the surface of Mars to the interior of an intruding enemy spaceship where you make your way through carefully designed puzzle and action areas. CLARC was one of the first projects we worked on back in 2013 and won the German Video Game Award for 'Best Mobile Game' in 2014.
In this huge and scary world full of oil, rust and machines CLARC is and underdog that never asked for any of this. Yet his love for the nuclear rocket Clara proppels him forward on his path through the old rocket factory, along machines that beep, puff, clank, whir, groan, hiss and hum. This was also the basic idea for the music of CLARC. We wanted it to sound like you're actually inside of a big computer or machine - so all of the sounds are synthesized bleeps and bloops with some artifacts, distortion and noise added to make them sound a little battered and rusty. Or as ghostvolta so lovely put it:
“It’s Nine Inch Nails meets the background music to The Fifth Element.”
For CLARC's sound design we mainly worked on a few cutscenes. It was really fun to combine squeaky chairs, a wheelchair lift, hydraulics and other objects to give life and emotion to CLARC, the little robot and our hero and protagonist of the game.
The rest of the game works with surprisingly little sound design. The music gives you a constant backdrop and already has a lot of the machines that surround you so the only sounds that we're really needed were feedback sounds for the most important gameplay elements like lasers, picking up boxes or activating buttons.