What we do

For each project we devise a completely original and interactive score. We love variety and doing something different each time is why we chose to do music for games, so we will happily realize any grand, ridiculous or fabulous ideas you might have.

Sitting in complete silence for an hour while we try to capture the queitest of sounds, chasing after wild horses or smacking dead fish against a fence are all things we do with great pleasure to find the perfect sounds for your assets.  Check out our SFX Portfolio!

We cast, record, edit and mix any voices, screams or bone rattling roars you might want to have your players eardrums caressed with. We have a pool of talented voice actors at our disposal that is always eager to jump right into the action.

Although we are generally impressed by what programmers are capable of, we love get involved with the implementation of the sounds and music as much as possible, so we can test, tweak and optimize the way your game sounds. 


Not looking for the whole package? No worries, we are happy to provide you with any component of our audio solution.




Music, Sound Design, Implementation

Favorite Food: Everything breakfast
Favorite Games: Dishonored, Gothic II

Favorite OST: Bioshock
Currently Playing: Thumper, Inside, CS:GO

After wrapping up his first videogame soundtrack in 2013 (the award-winning mobile game 'CLARC'),  Jonathan was hooked and decided to pursue music as a career. During his MediaMusic studies at the ArtEZ Conservatory in the Netherlands, he had the incredible opportunity to intern at Guerrilla Games, working on Horizon Zero Dawn: The Frozen Wild.  He now works as a  freelance composer and sound designer for video games, advertisements and short films.    



Music, Sound Design, Business

Favorite Food: Pasta all the way
Favorite Game: Anything TES

Favorite OST: DOOM (2016)!!!
Currently Playing: Deus Ex, Insurgency

Leonhard is a composer for film and games who started off with making electronic dance music as a hobby. Wanting to take on music more seriously he started studying MediaMusic at the ArtEZ Conservatory, whereafter he was able to intern for Hollywood composer Tom Holkenborg. Through this he came in contact with renowned game composer Jesper Kyd and has been working for him since on projects like State of Decay 2, Robinson: The Journey, MU Legend and Battlechasers: Nightwar.